- Developer: Sports Interactive Limited
- Genre: Sport
- Originally on: Windows (2003)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 7.0/10 - 2 votes
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- Best Championship Manager Game
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- Championship Manager 4 Save Game Editor Online
» Championship Manager 4 » CM4 Data EDITOR. First of all CM4 is not just an update from 01/02, it is a completely new and improved game with no data editor. It is released on February the. Championship Manager 2010 MULTI3 No-DVD/Fixed Image; Game Trainers & Unlockers: Championship Manager 2010 v10.0.2.79347 & v10.0.2.79539 +4 TRAINER; Championship Manager 2010 v10.0.2 +1 TRAINER; Championship Manager 2010 v10.0.1.77119 +1 TRAINER; Championship Manager 2010 v1.0 +1 TRAINER; Game Tools: Championship Manager 2010 EDITOR v1.4. ONLY DO THIS TO THE FILES IN THE 'db' FOLDER, NOT ON THE ACTUAL FOLDER OR ANY OTHER FOLDERS AS IT COULD MESS UP YOUR GAME (( Guess how i found that out, lol )) Next scroll up to Championship Manager 03-04 in the Start menu and select Editor.
This Is the big one. Forget goblins, motor racing and guns - the release of Championship Manager 4 is the single most important gaming event this year. A brave new world for the series, it’s the biggest gamble developer Sports Interactive has ever taken. If you’ve been living under a stone for the last year, know this: Championship Manager 4 features moving graphics, thus bucking a trend that has seen the series flourish over the past decade. This may not become immediately apparent from a perusal of the surrounding screenshots - and admittedly you won’t be needing a new 3D card to make it all happen - but nevertheless the inclusion of a real-time. 2D match engine represents a major departure for the game, and it will undergo intense scrutiny from the fanatical CM community.
So how does it work? And more importantly, does it work? In answer to the first question, it works by showing the match action from an overhead perspective, with players represented by circles bearing their squad numbers and, when the ball is near them, their surnames - something akin to the tactical aid used by many Premiership clubs, and used briefly to such ill effect by Terry Venables on last year’s The Premiership show.
The ball itself is represented by a yellow dot, which, to represent perspective, gets larger when hoofed into the air. Of course, the concept of a 2D engine isn’t actually an original one, as it was employed to some effect in Sierra's Ultimate Soccer Manager back in the mid-90s. However, CM4's interpretation is the most complex yet, offering an exceptional level of detail. Player movement is accurately represented, the ball physics appear spot on, and there are even little asides such as players being treated by the physio on the touchline. And when a goal is bagged, the scorer embarks on a celebratory run and is summarily mobbed by his teammates. Depending on your preference, you can choose to watch key incidents, extended highlights, or even snub the years of hard work put in by SI, and simply stick to the traditional ext commentary.
Match Of The Day
Considered separately, the mater engine is a triumph, and is actually highly watchable, providing a microcosm of the experience of viewing a real game: you cheer when your team scores, you buck at the near misses, and you spit hate when the opposition takes the piss. However, in the context of the game, it takes some getting used to. After years of hanging on every word of commentary, and having almost developed a sixth sense for spotting aberrations amid a wall of statistics, it’s a mildly terrifying experience to be thrown into the maelstrom of an actual match: as revelatory as a blind man seeing for the first time, or a virgin touching a girl after years of self-abuse.
As a safety net, there is concurrent text commentary, and all the usual screens are available, such as Player Ratings and Team Statistics. However, they seem to take on less importance when there is a live game in progress, and it’s the equivalent of reading the programme when you’re at the match. Essentially, getting used to the new match engine involves something of a re-education, and being able to spot players having a stinker ismore than simply a question of looking at a number.
As the game’s tactical advisor, former Liverpool and Ireland midfielder Ray Houghton recently explained: “You’re the manager now, not just a fan.' When watching matches, you should be looking for players being caught out of position, defenders being run ragged, and attackers failing to do their job. You should constantly analyse the action, rather than simply mentally egg your players on. Clearly, this could prove a big leap for those whose knowledge of the tactical machinations of the sport may be based on watching Graham Taylor barking aimless obscenities from the touchline in a TV documentary.
2D Or Not 2D?
So does the 2D match engine work? Well, the only real way to ascertain this is to go back to the text-only mode. And after weeks of playing it with full match highlights on, it’s nothing less than an appaling travesty to revert to mere words. Panic sets in as you realise that you’re missing the action, and it’s the videogame equivalent of the sickening feeling that hits you upon hearing a roar from the crowd while stuck in the pie queue. Every football supporter’s fear of missing a goal is realised, and simply having the action described seems woefully inadequate when you can actually watch the build-up, and watch as the ball is hammered into the net, replete with exuberant celebration. And as well as watching games live, all the highlights are available to view afterwards, even in slow motion, enabling you to scrutinise the action to an entirely absurd degree.
Click To Kick
We can safely call the match engine a success then, but what about the rest of the game? Suffice to say it has by no means been ignored, and has effectively been rewritten from the ground up, proving virtually unrecognisable from the yearly incarnations of CM3. As a vague analogy, it’s a bit like the difference between Windows 98 and Windows XP, a dangerous comparison that will give gleeful ammunition to know-nothing fools who seek to deride the game as little more than a glorified spreadsheet.
Conversely, the interface for CM4 is a joy to behold, an entirely intuitive experience that puts the world of football at your fingertips. Right-clicks, hotkeys - the whole thing has been streamlined to minimise the time spent dicking about. For example, you’re in the middle of a game and you like the look of an opposition player. Simply go to the Player Ratings page, right click on his name and assign a scout to watch him, or even make an offer on the spot, barely missing a beat with the match in progress. There are countless such little touches, and many can be attributed to the unofficial return of Sports Interactive cofounder Oliver Collyer. Having left SI a couple of years ago to concentrate on a Life of Reilly, the younger Collyer brother felt the draw of Champ Man too strong to resist, spending the last few months of development tweaking the interface, all the while remaining in denial.
More! More! More!
As for other new stuff, there is naturally absolutely shitloads of it. The Championship Manager machine doesn’t stop simply because there hasn’t been a game out for a while, and researchers are constantly being added and real world information updated. They finally drew the line at 39 leagues, each incorporating new-fangled transfer regulations as appropriate to the respective nations. The transfer system itself has also been updated, with far more elaborate contracts available. As well as the usual bonuses and clauses, there are options such as a yearly wage increase, and even the ability to set a buy-back price for a player.
As a manager you can be far more pro-active. For instance, when clubs express an interest in one of your players, rather than waiting for them to dither over it, you can approach the club and offer the player directly. Players are also treated more like human beings, with a new Happiness rating, as well as the incorporation of their minor concerns and major concerns -the idea being to tend to the former before it becomes the latter. You can even do a Ferguson and withdraw them from the national squad, or do a Houllier and insist that they only play a half.
Tictacs
Tactical instructions are now also far more complex. Individual player instructions can be tweaked to the extent that you can tell a winger whether to cross from deep or get to the touchline, and even where to aim for, such as the near post or the incoming attacker. Likewise for set pieces, enabling you to design comers and free kicks in some detail, with options to take them long or short, play the ball to the near post, far post, edge of the area and so on. The same applies to defending set p eces, and you can now elect to put men on the posts, and even decide who you want to mark their tallest player, for instance.
In other news, media interaction has been increased hugely, and you can now effectively carry out extended arguments with your players through the press. There is now an under-19's side along with the reserves, and the Assistant Manager now takes on a greater importance as well, and will even pick the team for you if asked. He will also advise on transfers and contracts, which can be useful for the seasoned player and invaluable for the newcomer.
Boys Done Good
Suffice to say there are things in the game that will only become apparent after months of play. All you need to know is that the gamble has paid off and you will be playing this for the foreseeable future. That said. I’m not entirely addicted yet, and am still hankering for my most recent game of CM01/02, with the mighty Chester on the cusp of their inaugural Champions League campaign. However, I know that common sense must prevail, and I’ve just got to get on with it. CM4 is like moving into a new house. It takes some settling in, but eventually you become comfortable and consider it home. I think I’ll be more than happy here.
Best Championship Manager Game
All Change At The Training Ground Adobe after effects 2020 v17 0 1.
Arguably one of the more unsatisfying areas of previous incarnations, the training section in CM4 has been redesigned beyond recognition. In previous games it was tempting to set everyone to a General schedule and largely ignore it. In CM4 you can design a weekly schedule for either the whole squad or refine it to suit individual players’ needs. Real life modules are available, such as five-a-side, cross-country and pig-in-the-middle.
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System Requirements
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
![Save Save](https://fmshots.com/images/2020/04/12/wael-reyad-fm205c40614b8d9e7a4d.th.jpg)
Game Features:Single game mode
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GK CM 01/02 Save Game Editor
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Graeme's CM 01/02 Save Game Editor
The editor's large set of features is just impressive. It started off much like most saved gamed editor in regards to what it offered the user to edit. However, it has gone from strength to strength with each and every release adding loads of new and useful features along the way. The latest of these is the ability to add/edit a team's shortlist.
Graeme's CM 01/02 Saved Game Editor is a winner in all departments making it a must have for your CM 01/02 collection of downloads.
Installation Instructions
Download the editor from the link above and extract to anywhere on your computer. Run setup to install the program.
Please note that if you have already installed a previous version of the editor in the past, then you will need to remove it before installing the latest version.
If you are a Windows XP user and are having trouble with the editor; Run it in Win2000 compatability mode (Right Click on Program Icon, Properties, Compatability).
Open the program and select the 'CM0102 Installed?' tick box. Make sure the file path to the CM0102 executable (the football icon) is correct, this is usually C:Program FilesChampionship Manager 01-02cm0102.exe.
Select your save game and away you go!
Using the Editor
Searching for a player: Couldn't be simpler. Bottom left of the main screen, you'll see text that says 'Graeme Kelly'. This is the seearchtext. Enter your search here - it has to be 3 characters long, at least. Supports searching for player nicknames as well. Once searched, the list of matching players will appear at the listbox above. Click on the player you want to load his details. Editing is fairly simple - there are various tabs with all sorts of data on them. Make your changes, and click on 'update' at the bottom left. One thing noteworthy is the player/staff attributes. These are listed twice. Left column is the 'raw' value as per the *.sav file. Right column is the value you see in CM. Changing the 'raw' will update the displayed value, so you have an accurate representation of the data. And finally on this part - editing player preferences. On the 'attributes 2' tab, you'll see the various preference lists. Click one and press the backspace key to remove it. Or click on, then right click to see the menu of actions - edit and delete from here. Note that this is auto-updated (it is entirely independent from the 'update' button mentioned above).
Player/staff contracts: As per the contract tab, you'll see various options for the players contract. Its all very self-explanitory. The only thing is that there is a separate 'update contract' button on the bottom right of this tab. Please remember to click on this after making changes to a player's contract!
Load *.pls feature: Near the bottom left (again) you'll see this button. It its to load saved shortlists from CM. Browse for the file and click to open. It will list the players so you can view/edit them as normal. You can also add/remove players from your shortlist. Though, to be honest it would be safer doing this from within CM. It should work though - I tested it. Also it would be a good idea to make backups of your shortlist files, just in case!
Transferring players: I'm afraid that in my editor, this is simply not possible. Its far too difficult for me to implement satisfactorily, and has too many unknown implications on the game. Fear not, for a workaropund is here - edit the player's contract. From here, you can list him, make him unhappy, insert minimum fees, change other clauses etc. And then just restore your game and buy him 'legitimately'.
Searching for a club: Again, bottom left. You'll see an option box that syas 'Clubs'. Select this (default is normally set to player searching) and you can choose your club from the dropdown box that will appear where the search text described above would be. This will list all the players and staff found for that club. To edit the club itself (stadium, reputation, strip colours, training facilities, club status) then click on one of the players it lists, and near the bottom of the first tab, you'll see the 'edit club' button.
Editing Nations: Unfortunately, not a very good interface in this editor. You can still edit nations though. Search for a player/nonplayer from that nation and click his name to load his details. On the first tab, you'll see his primary and secondary nations listed. There's an 'edit nation' button next to these. Edit reputation, stadium etc. And remove players from the national team squad.
Editing Referees: Tab on the far right, with separate search text (referee name) and results listbox. Fairly simple. Search for the ref, then click his name to load the data to the screen. Again, there is a separate 'update' button for referees.
Scout feature: On the scout tab, is the listbox for results, and a few self-explanitory command buttons. 'Define Player Search Parameters' being the obvious choice. This will bring up a form that allows you to set the criteria for the search. Grouped into a few categories, all you need to is click the appropriate 'use?' box to enable you to set these parameters. Clicking on 'OK' will return you to the main form, and list all matching players. Please note that on low-end machines, this feature may take a while. The more parameters you select, the quicker the search. The less categories however, also the quicker the search.
Regenerated players feature: Search for a player. Eg. Laurent Blanc. Click 'Add regen watch', then exit the editor. Player your first season until Blanc reties, and disappears from the playing staff. Confrim this by doing a find-]player Lauren Blanc within CM. If he's not there, then he will have regenerated. Save and exit CM. Load my editor, and the name of his regen should have appeared on the appropriate list in the regens tab. Simple, yet effective. Note that in the current version, you can't track the regeneration of staff. Also note that there is no way you can find who a player is a regen of without having added the watch before the original player retired.
Saving changes: The 'update' buttons will apply changes to the editor's own temporary *.dat files. On the bottom left you'll see a 'save' button. CLick this to apply all changes you've made to the *.sav file. Simple.
Technical Support
If you are having trouble installing the game for any reason, please contact our Technical Support team by posting here.
Please report a Dead Link here
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